Poker Glossary
Plain-English definitions for the terms you will encounter at the table and in strategy articles.
A
- Ace in the Hole
- An ace held as a hole card (hidden from opponents). Pocket aces is the strongest starting hand.
- Action
- Any bet, call, raise, or fold. "The action is on you" means it is your turn.
- Add-On
- An optional chip purchase available to all players at the end of the rebuy period, regardless of stack size.
- Advertising
- Intentionally showing a bluff (or a value hand) to influence how opponents perceive you in future hands.
- Aggression Factor
- A stat measuring how often a player bets or raises compared to how often they call. Higher = more aggressive.
- All-In
- Betting all remaining chips. You can still win the portion of the pot you contributed to.
- Angle Shooting
- Using technically legal but unethical actions, such as misleading speech or ambiguous gesturesto gain an unfair advantage.
- Ante
- A forced bet every player posts before the deal, in addition to or instead of blinds. Common in later tournament levels.
B
- Backdoor
- A draw that requires two running cards (both turn and river) to complete. Also called a "runner-runner" draw.
- Bad Beat
- Losing a hand where you were a large statistical favourite.
- Bankroll
- The total amount set aside for poker.
- Barreling
- Firing consecutive bets on multiple streets, a double barrel is flop + turn, a triple barrel continues to the river.
- Belly Buster
- A gutshot straight draw is a draw that requires one specific card in the middle of a sequence to complete the straight.
- Big Blind (BB)
- The larger of the two forced preflop bets. Also used as a unit for stack sizes: "I had 25 big blinds."
- Blocker
- A hole card that reduces the number of combinations your opponent can hold. Holding the ace of a suit blocks nut flush combinations.
- Bluff
- Betting or raising with a hand unlikely to win at showdown, aiming to make opponents fold.
- Board
- The five community cards placed face up in the middle (flop, turn, river).
- Broadway
- The highest possible straight: A-K-Q-J-T.
- Bubble
- The point in a tournament just before the money. The bubble player finishes one spot short of a cash prize.
- Button (BTN)
- The dealer position, marked by a disc. Acts last post-flop. The most powerful seat at the table.
C
- Call
- Matching the current bet to stay in the hand.
- Check
- Passing the action without betting when no bet has been made yet.
- Check-Raise
- Checking when first to act, then raising after an opponent bets. A show of strength or a semi-bluff.
- Chip Dumping
- Deliberately losing chips to another player, typically collusion in a tournament to give one player a bigger stack.
- Chip Race
- The procedure used to remove smaller denomination chips when a tournament blind level increases. Players receive one card per chip being raced; the highest cards receive replacement chips.
- Cold Call
- Calling a raise without having any money already invested in the pot (other than a forced blind).
- Continuation Bet (C-Bet)
- Betting the flop after raising preflop, regardless of whether the board helped your hand.
- Cooler
- A situation where a strong hand loses to a better hand through no fault of either player. For example a flush losing to a full house.
- Cutoff (CO)
- The seat immediately to the right of the button. The second-best positional seat, often used to steal the blinds.
D
- Dead Man's Hand
- Two pair: aces and eights, the hand Wild Bill Hickok held when he was shot.
- Dead Money
- Chips already in the pot from players no longer in the hand.
- Donk Bet
- Betting into the preflop aggressor from out of position.
- Double Up
- Winning an all-in to double your chip count.
- Draw
- A hand that is not yet complete but can improve on future streets. Such as a flush draw or straight draw.
- Drawing Dead
- Having no outs. No card in the deck can make your hand win.
- Dynamic Board
- A board texture with many draws and potential straight or flush completions, making hands vulnerable on future streets. Contrast with a static (dry) board.
E
- Effective Stack
- The smaller of two players' stacks, which determines the maximum amount at risk in a hand. In a 100BB vs 40BB confrontation, the effective stack is 40BB.
- Equity
- Your statistical share of the pot. If you win 40% of the time in an all-in, you have 40% equity.
- Expected Value (EV)
- The average outcome of a decision over many repetitions. +EV decisions make money long-term.
F
- Fish
- A weak or inexperienced player.
- Float
- Calling a bet with a weak hand, intending to bluff on a later street when the opponent shows weakness.
- Flop
- The first three community cards dealt face up.
- Flush Draw
- Four cards of the same suit, needing one more to complete a flush. A nine-out draw.
- Fold Equity
- The value gained from the chance an opponent folds when you bet or raise.
G
- Gap Hand
- A concept describing how you need a stronger hand to call a raise than to open one yourself. The "gap" is the extra hand strength required.
- Grinder
- A player who plays carefully and methodically, grinding out small consistent profits over a large volume of hands.
- Gutshot
- A straight draw requiring one specific rank in the middle of a sequence. Example: holding 6-9 on a 7-8-K board needs a 5 or T. With 6-9, you need a T or 5 to make 5-6-7-8-9 or 6-7-8-9-T. Four outs.
H
- Heads-Up
- A hand or match between exactly two players.
- Hero Call
- Calling a large bet with a weak hand based on a read that the opponent is bluffing.
- Hijack (HJ)
- The seat two to the right of the button. A middle-late position with reasonable stealing and playability.
I
- ICM
- Independent Chip Model. A method for converting tournament chips into real-money value, used for final table decisions.
- Implied Odds
- The potential future winnings factored into a current calling decision.
- In Position
- Acting after your opponent on post-flop streets. Being in position is a significant advantage because you have more information.
- Isolation
- Raising over a limper to go heads-up against a weaker player, removing other opponents from the hand.
K
- Kicker
- The unpaired card(s) that break ties. Ace-king beats ace-queen when both pair the ace because king outranks queen.
L
- Late Position
- The hijack, cutoff, and button seats. Players in late position act last or near-last and have a significant informational advantage.
- Late Registration
- The period after a tournament starts during which new players can still enter with a full starting stack.
- Limp
- Calling the big blind preflop instead of raising. Generally a weak play from most positions.
M
- M-Ratio
- A measure of your stack size relative to the total cost of one orbit (all blinds and antes). An M of 10 means your stack covers 10 full orbits. Coined by Dan Harrington.
- Maniac
- A player who bets and raises at a very high frequency, often with weak holdings.
- MTT (Multi-Table Tournament)
- A poker tournament played across multiple tables that consolidate as players are eliminated, concluding at one final table.
N
- Nash Equilibrium
- A game theory concept where no player can improve their result by changing strategy unilaterally. Nash push/fold ranges are unexploitable short-stack strategies.
- Nit
- A very tight, risk-averse player who folds most hands and rarely bluffs.
- Nut Flush Draw
- The highest possible flush draw. Typically the ace-high flush draw in a given suit.
- Nuts
- The best possible hand given the board. "I had the nuts" means no hand could beat yours.
O
- Open-Ended Straight Draw (OESD)
- Four consecutive cards that can complete a straight at either end. Example: holding 6-7 on a 5-8 board can complete with a 4 or 9. Eight outs.
- Outs
- Cards remaining in the deck that will improve your hand to the best hand.
- Overbet
- A bet larger than the current pot size.
P
- Pocket Pair
- Two hole cards of the same rank, dealt before any community cards.
- Polarized Range
- A betting range consisting of very strong hands and bluffs, with few medium-strength hands. Common on the river.
- Position
- Where you sit relative to the button. Late position (button, cutoff) acts last and is most profitable.
- Pot-Committed
- Having so many chips already in the pot that folding to a raise would be a mistake. You are effectively forced to call.
- Pot Odds
- The ratio of the current pot to the cost of a call. Use them to decide whether calling is profitable.
- Probe Bet
- A small bet made by the out-of-position player on the turn after the preflop aggressor checked back the flop, testing whether the opponent has a hand.
- Push/Fold
- A short-stack strategy where you either move all-in or fold preflop, removing post-flop decisions below ~15 big blinds.
R
- Rabbit Hunt
- Asking to see what cards would have come after a hand ends early. Not allowed in most card rooms.
- Rake
- The percentage the casino or platform takes from each pot.
- Rakeback
- A reward program that returns a percentage of the rake you pay back to you.
- Range
- The full set of hands a player could hold in a given situation, rather than a single specific hand.
- Re-Buy
- Purchasing a new stack after going broke during the re-buy period of a tournament.
- Re-Entry
- Entering a tournament again after being eliminated, typically by paying the buy-in a second time.
- River
- The fifth and final community card.
- Rock
- An extremely tight and passive player who plays very few hands and rarely bluffs. Similar to a nit.
- Runner-Runner
- Hitting two consecutive cards (turn and river) to complete a hand. Also called a backdoor draw.
S
- Satellite
- A tournament where the prize is entry into a larger tournament rather than cash.
- Scare Card
- A card that completes obvious draws or represents strong hands, potentially changing the action even for a player who already has a strong hand.
- Semi-Bluff
- Betting with a drawing hand that can improve to the best hand if called.
- Set
- Three of a kind made with a pocket pair and one board card. More disguised than trips, which uses two board cards.
- Short Stack
- A player with a relatively small number of chips compared to other players or the blind level.
- Shove
- Moving all-in.
- Showdown
- When remaining players reveal their cards to determine the winner.
- Side Pot
- A separate pot created when a player is all-in for less than a full bet. Players with more chips compete for the side pot; the all-in player can only win the main pot.
- Sit and Go (SNG)
- A single-table tournament that starts as soon as enough players register, rather than at a scheduled time.
- Slow Play
- Checking or calling with a strong hand to disguise its strength and build the pot.
- Slow Roll
- Deliberately taking a long time to call or reveal a winning hand at showdown. Considered very poor etiquette.
- Small Blind (SB)
- The forced bet posted by the player immediately left of the button and is half the size of the big blind. Acts first post-flop, the worst positional seat.
- Squeeze Play
- A re-raise over both a raiser and one or more callers, putting maximum pressure on all players in the hand.
- Stack-to-Blind Ratio
- Stack size expressed in big blinds. Tells you how much room you have to manoeuvre.
- Steal
- Raising from late position to win the blinds unopposed.
T
- Tell
- A physical or behavioural cue that reveals information about a player's hand such as hand trembling when betting a strong hand.
- Texture
- The overall character of the board wet (many draws), dry (few draws), paired, rainbow, monotone, etc.
- Tilt
- Playing emotionally rather than rationally, usually after a bad beat or a losing run.
- Trips
- Three of a kind made with one hole card and two board cards. Less disguised and potentially more dangerous than a set.
- Turbo
- A tournament format with faster blind level increases, typically every 5-10 minutes, rewarding aggressive play and push/fold strategy.
- Turn
- The fourth community card.
U
- Underdog
- The hand or player with less than 50% equity to win a given confrontation.
- UTG (Under the Gun)
- The first player to act preflop/the seat immediately left of the big blind.
V
- Value Bet
- Betting with a strong hand expecting to be called by weaker hands.
- Variance
- The natural swings in results caused by luck over a sample of hands. Skill reduces variance long-term but cannot eliminate it.
- VPIP
- Voluntarily Put money In Pot is the percentage of hands a player plays preflop. A low VPIP indicates a tight player; a high VPIP indicates a loose player.
W
- Walk
- When all players fold to the big blind, giving them the pot without a contest.
- Whale
- A recreational, high-stakes player who plays for entertainment rather than profit, often a lucrative opponent.
- Wheel
- The lowest possible straight: A-2-3-4-5. The ace plays as a low card.
#
- 3-Bet
- The third bet in a preflop sequence: open raise, then re-raise is the 3-bet.
- 4-Bet
- A re-raise of a 3-bet. Often represents a very strong range.
